Echo is a Damage hero in Overwatch. Overview[]Echo is an evolutionary robot programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Abilities[]Echo can glide while falling. Move. speed: Horizontal: +50%
buff Hold jump to glide while falling. Details:
Aim Type ProjectileEcho fires 3 shots at once, in a triangle pattern. Damage: 17 per pellet Projectile speed: 75 meters per second Rate of fire: 0.3 second recovery Reload time: 1.5 seconds animation Fires 3 shots at once, in a triangle pattern. Details:
6 seconds Aim Type ProjectileEcho fires a volley of sticky bombs that detonate after a delay. Damage: 6 bombs Projectile speed: 50 meters per second Area of effect: 2 meter explosion radius Rate of fire: 1 bomb per 0.064 seconds + 0.3 s. recovery Casting time: 0.064 seconds for first bomb Fire a volley of sticky bombs that detonate after a delay. 6 seconds Echo surges forward quickly, then can fly freely. Move. speed: 8 meters per second Duration: 0.2 seconds min. duration Fly forward quickly and then free-fly briefly. Details:
8 seconds Aim Type BeamEcho channels a beam for a few seconds, dealing very high damage to targets with less than half health. Damage: 50 per
second Casting time: 0.16 seconds + 0.24 s. recovery after end Duration: 0.24 seconds min. duration Channel a beam for a few seconds. Deals very high damage to targets under half health. Details:
2254 points Echo duplicates a targeted enemy hero and gains use of their abilities. Casting time: 1.24 seconds invulnerability Duration: 15 seconds Ultimate cost: 2254 points Become a copy of the targeted enemy hero. They cannot swap heroes for the duration. Details:
Strategy[]General Strategies[]Strengths
Match-Ups and Team Synergy[]Tank[]
Damage[]
Support[]
Story[]Echo is an evolutionary robot programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles,[1] able to reconfigure herself on the fly (quite literally) to adapt to new situations.[2] For the first time, Echo is seeing action as a full-fledged team member. But as she is exposed to new people, new ideas, and new situations without her creator to guide her, no one knows how she might evolve in the future.[1] Much of Echo's personality is based on Doctor Mina Liao, her creator. As she continues to adapt, free from the confines of a lab, those around her will decide whether Echo will remain an echo of her creator, or become her own person.[2] Origins[]
Liao and Echo The Echo Project was initiated by Overwatch scientist Doctor Mina Liao, who dreamed of improving upon the original omnic designs. Liao's firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better formed the basis of the project.[1] She talked with Commanders Jack Morrison and Gabriel Reyes, pitching the idea for an adaptive robot that could adapt to any niche an Overwatch strike team might need while in the field. Morrison, though reluctant to move forward with the idea, greenlit the project after Liao gave her word that it wouldn’t get out of hand.[2] Echo is activated Due to Overwatch's restrictions on artificial intelligence research and development after the Omnic Crisis, Liao was forced to limit Echo’s capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service. Awakening However, the truth was that Liao had programmed Echo with a powerful, general artificial intelligence that learned by observation. After thousands of hours in the scientist's presence, much of Liao’s behaviors (including her speech), were adopted by the Echo robot. This secret that was known by very few, including Blackwatch agent Jesse McCree, who had, at times, been assigned to guard the scientist.[1] The more Echo evolved, the more she really adapted to all of her team members that she was around all the time—watching them, learning to do what they did, the way they did it. Echo's ability to modify her behaviors, reconfigured herself, and learn from those around her made her the ultimate mission aide and a potential liability, as her sentience developed and she began to question her place in the world.[2] When Liao was killed in attack on an Overwatch facility, Overwatch's leadership was reluctant to continue pursuing such a dangerous project[1] without its progenitor.[2] Fears existed as to the robot's adaptive learning personality.[3] All development on Echo was shut down, and the robot was placed into quarantine.[1] After Overwatch shut down, the United States government took possession of the Echo robot.[3] Reunion[]
Echo is rescued by McCree Years later, after a recall order initiated by Winston, Echo was being transported[4] She was placed in a crate on a military freight train. However, the train was derailed by the Deadlock Gang, but they were incapacitated by McCree[5] (who in truth, had "nudged" the gang's leader into freeing and releasing Echo).[3] He then proceeded to reactivate her. Echo was unaware of how much time had passed, and was taken aback to see that McCree's left arm had been replaced by a cybernetic graft. He evaded telling her the details, but informed her of Winston's recall of Overwatch agents, that while he'd been summoned, she was the one that Overwatch needed. He then departed on a hoverbike, saying that he had some business of his own to attend to.[5] Zero Hour[]
Echo flying above Paris When Null Sector attacked Paris, Echo was among the former Overwatch members who turned up at the city to repel the attacking omnics. Flying above the battlefield, she was able to take out scores of Nullifiers with her sticky bombs, and later, distracted the Null Sector Titan, evading its missile barrages. The Titan was destroyed and Null Sector's attack thwarted, leading Winston to declare that Overwatch had returned. Echo took her place among the team,[6] this time, as a full-fledged member.[1] The Battle of Rio[]
Echo pilots the team's shuttle When Null Sector attacked Rio de Janeiro, Echo flew the team's shuttle.[7] She provided support to Tracer, Reinhardt, Mei, and Lúcio as they fought their way through the city's streets to the Null Sector command ship. The ship was destroyed, and Echo brought the shuttle around, allowing the strike team to board it through its rear hatch while hovering in the air.[8] Achievements[]Note: While playing as Echo, it is possible to earn achievements for other heroes while Echo is using Duplicate.
Trivia[]Early concept art of Echo, then named Iris Echo Good vs Evil skin concept art Echo Good vs Evil skin concept art Echo Kkachi skin concept art
Development[]Pre-release[]Early concept art of Echo, then named Iris Echo, initially named Iris, was first conceived as a hero for the pitch meeting for Prometheus, which became Overwatch. Her initial design was taken from unused Project Titan concept art, and she was one of the marquee heroes prominently featured in the Prometheus "hero lineup" key art. In the original Prometheus pitch deck, she had the following abilities: Particle Beam, Speed Boost, and Shield.[11] In early concept art for Echo, her design featured both the Athena and Vishkar Corporation logos at different points, but they were only added to fill in empty spaces on the design and did not accurately reflect her lore.[12] The design was seen in the intro cinematic for Overwatch, where she was depicted as being a cyclopean omnic.[2] According to Jeff Kaplan, Echo is a very important character and a large story is going to unfold that involves her. Though choosing to remain vague, he indicated in 2019 that the development team was very interested in making her a playable hero.[13] In October 2019, Echo was seen among other heroes in leaked Overwatch 2 artwork.[14] During the 2019 BlizzCon, she is shown in the cinematic trailer for Overwatch 2, Zero Hour. In March 2020, she was announced to be the 32nd playable hero in the game.[3] Audio[]Echo has over 750 voice lines, accounting for both her own lines, and duplicated lines from other characters. The developers started with some key words and phrases. Geoff Garnett was told that she should sound like a fighter jet, per her being the most advanced tech in the setting as an adaptive robot. Servo sounds were avoided, as it was deemed that they wouldn't fit her aesthetic. There was a collaboration between the game team and the cinematics team to determine what she was going to sound like in Zero Hour. Once her cinematic feel had been defined, the team’s challenge became how they would take Echo’s fleeting appearance in a cinematic and expand it into a medley of audio bites? This included the issue of "floating footsteps" (as in, to alert other players that she was nearby in-game), and how the voice lines of other characters would be represented through her duplication ability. For the former, Garnett chose tonal, whiny noises that sounded like a footstep presence, rooting her as being physical, but sounding less physical as she got further away. After nailing down the core aspects of Echo's sound palette, Garnett then addressed the implementation of her voice acting. As an adaptive robot who can replicate the likenesses and abilities of others, her voice lines opened an avenue of expression distinct from all of the game's other heroes. Scott Lawlor, the audio director of Overwatch, pitched an idea: What if Echo were to replicate not only the other heroes’ models and talents, but their voice lines, as well? While the Overwatch team was excited about the idea, it meant a formidable task lay before Jeannie Bolet, Echo's voice actress, who was responsible for nearly double the amount of voice lines spoken by the game's other heroes.[9] Videos[]Balance Change Logs[]For more information, see Patch Notes Duplicate
Developer Comment: The Duplicate ultimate has proven to be more impactful than expected and was coming up quickly due to Echo's high damage output. Duplicate
Developer Comment: This is a change picked up from the Community Experimental card. Since Echo gains an additional health pool through using her Duplicate ultimate, it seemed reasonable that she doesn't need to be healed to full upon it ending as well. The minimum health value is there so she doesn't instantly die to a small amount of damage when it ends, as often with a long duration ultimate it can be difficult to remember her starting health. Tri-Shot
Developer Comment: Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets. Focusing Beam
Developer Comment: Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.
References[]
What you mean by Echo?An echo is a sound caused by the reflection of sound waves from a surface back to the listener. It is the reflection of sound, arriving at the listener some time after the direct sound.
What is Echo and how does it work?Echoes. An echo is a sound that is repeated because the sound waves are reflected back. Sound waves can bounce off smooth, hard objects in the same way as a rubber ball bounces off the ground. Although the direction of the sound changes, the echo sounds the same as the original sound.
What is Echo and give example?Typical examples are the echo produced by the bottom of a well, by a building, or by the walls of an enclosed room and an empty room. A true echo is a single reflection of the sound source.
Is Echo and Alexa the same?Alexa is the virtual assistant, while Echo is the smart speaker device.
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