Play zelda ocarina of time on switch

Originally released for the N64 console in 1998, The Legend of Zelda: Ocarina of Time came to the Nintendo Switch recently as part of Nintendo Switch Online + Expansion Pack's launch, and the new version has some slight changes. This Zelda entry is known for its gripping story - with Ocarina of Time showing Ganon's true power - and is often considered one of the best Zelda games. Its translation to the Switch leaves some things to be desired though.

Zelda: Ocarina of Time changed a lot over the years. The version available to play on Nintendo Switch Online is an emulation of the original game and therefore not connected to the 2011 3DS remaster. In a perfect world, this should be fine, especially because the game was used in the late '90s as a pioneer of the N64 console. It tested the console's power and pushed it to see how much it could handle. With the Switch's increased capabilities, it seems logical that the game would translate brilliantly and look even better than the original, but that isn't the case.

Instead, Ocarina of Time's changes on the Switch includes worse graphics than on the N64 as well as poor input lag. Input lag is when players press a controller button but the game responds slowly rather than instantly, and it's no secret that the original N64 suffered from the same issue. Still, the problem is worse on the Switch. Twitter user Toufool shared a video showcasing the difference in lag between the N64 and Switch versions, and it's noticeable. This can negatively affect boss battles and other crucial moments when players should be acting swiftly. This further affects controlling one's weapons, such as Bombchus or arrows. Firing these items needs to be precise for optimal results, which this version hinders.

Nintendo Switch's Ocarina Of Time Suffers Graphically

Screenshots comparing the N64 and Switch versions of Ocarina of Time

Unfortunately, the Switch emulation's graphics don't hold up to the N64. For example, in Ocarina of Time on Switch, water looks worse, and the game currently has a glitch that causes fog to surround the character rather than appear farther away, which hinders sight and gameplay. The fog is supposed to clear around Link as he moves, which this version fails to do. Graphical problems further extend to shadows not appearing where they should be and reflections of Link being missing at certain points. This reflection issue notably affects the battle with Dark Link, making it much more difficult. While players sometimes want games to be more challenging, this isn't the increased difficulty they mean. Still, there is one non-graphical change of note.

According to YouTuber AnalistaDeBits, many of the Nintendo Switch Online emulation version's problems come from Nintendo Switch Online's emulation being the original Japanese release of Ocarina of Time. This version's bugs and glitches were cleaned up for its Western release, and these problems have only worsened on the Switch because of the console's higher processing power. Suddenly lighting errors are more pronounced because the Switch's display highlights them more, and both the bow and arrow and slingshot are inverted, meaning players may have a hard time using them if they don't realize this.

Ultimately, most of the changes in the Switch version of The Legend of Zelda: Ocarina of Time are purely aesthetic. These, unfortunately, include hard-to-look-at textures due to the Switch version not touching them up whatsoever. If players want to experience a childhood favorite or even play it for the first time, the game is worth it if they can handle some choppy water and clingy fog. One of the best parts of this game is that it's included in a library of games under one subscription fee, and perhaps the 3DS remaster will even make its way into the mix sometime. Maybe players will even see scrapped features from Ocarina of Time in BOTW2.

Next: Zelda: Everything We Know About Ocarina Of Time's Civil War

New technology always presents new questions for Nintendo. Up until the Nintendo 64, the company’s games had faced the technical limitations of the Super Nintendo systems. Some games for the SNES, even early games like 1990’s Pilotwings, were experimenting with three dimensions using a system known as Mode 7. It allowed developers to create an illusion of 3D with rotating and scaling backgrounds, and one Zelda game presents its most spectacular early use case. It’s a game you can play right now if you’ve got a Nintendo Switch Online subscription.

Mode 7 created some gorgeous visuals, but for developers there was one crucial drawback. These backgrounds couldn’t be interactive, at least not to the extent that a player can feel truly engaged with them. Pilotwings worked because it took place in the air. Anything not in the background is a sprite, which cannot rotate and scale. Games like Super Mario Kart have a fun visual effect, but there’s a clear disconnect between the sprites and the background.

The N64 eliminated the background-sprite divide, which meant games had to change how they functioned. The experience would become decidedly less linear, and For Shigeru Miyamoto, old strategies would have to be completely revised. This started with jumping. “When we moved to 3D for the first time in Super Mario 64 we became acutely aware of how difficult it is to jump on enemies moving in a 3D space,” he told The Guardian in 2020. They needed to develop moves other than jumping, like “running around or shooting water or spinning.”

Behold the trailer for the Nintendo 3DS port of the 3D remake.

This worked to great effect in Mario 64, but there was still the question of the background. There’s a lot of empty space in Mario 64, and Miyamoto would be filling that space in 1998 when he released The Legend of Zelda: Ocarina of Time. While the first 3D Zelda game may not stand up visually when compared to others in the series, it’s just as engaging as any of them.

Miyamoto remarked upon the differences in his two massive franchises to IGN in 1999. “In the case of Mario 64, Mario himself was the center of the attention, in the case of Zelda, it's different,” he said. “The center of the game is not Link, but rather the world which he lives in is a base for making the total world, the total gaming world, and the camera work has been designed in a way to reflect that concept.”

This couldn’t be more apparent in Ocarina’s first level, the Kokiri Forest. Here, Link is an outsider. Being Hylian, as Link is, has made him an outsider among the Kokiri, known as “The Boy Without A Fairy,” a reference to the companions who follow the Kokiri around. But still, Link lives uneasily among them and must abide by their rules, including the fact that they cannot leave their area for fear of death.

Link may dress like them, but he is NOT one of them!Nintendo

Link is an outsider in Kokiri, which is made clear by his interactions with Mido. When Link suddenly gets a fair companion named Navi, he is called for by the forest’s spiritual father and guardian, the Great Deku Tree. Mido is incredulous, and can hardly believe Link would receive such an honor. Even after Link is able to find a sword and scrounge up the forty rupees needed for a shield, Mido tells him that he will never accept Link as a member of the Kokiri, ever.

Although those who have played Ocarina, and considering it has sold over seven million copies, there are many, will know that Mido won’t always feel this way, this is a less-than-auspicious start to Link’s adventure a far cry from his race to the castle in A Link To The Past. The forest showcases a natural world that has more to offer than coins hidden in shrubs. Those exist here as well, but understanding the world around Link is the core of Ocarina.

This is readily apparent in the game’s first dungeon, inside none other than the Great Deku Tree. Debuting inside the tree are the Deku Baba, carnivorous plants that look innocent from a distance but grow into vicious biters. The Deku Baba are minor enemies, the very first ones in the game, but they set the standard for how Link will interact in this world.

Link from Ocarina of Time playing the Ocarina of Time.Nintendo

There’s far, far more to Ocarina than the Deku Tree. It’s a truly vast game, from Hyrule Castle to the Gerudo Valley to Zora’s Domain to the Gorons of Death Mountain and Goron City, which also makes its debut here. Some dungeons, like the controversial water level, might not be beloved as others, but all are memorable. Characters like Darunia, the Goron patriarch, come to life. Amidst the drama of Gannondorf and spiritual stones, Darunia could come off as unlikable. But when Link plays “Saria’s Song,” he can’t help but dance to the hot beat. It might be one of the most enjoyable moments in gaming history.

There are some drawbacks to Ocarina, especially on the Switch without an N64 controller. The N64 controller’s unique shape ports awkwardly onto the Switch, and the graphics can come off as flat and boxy compared to the intricacy of the older games and the majesty of the newer ones. But the game retains its many charms and will provide newcomers with hours and hours of rich gameplay buffeted by incredible level design and music.

Can you play Ocarina of Time on the Switch?

Nintendo has updated several N64 games in its Nintendo Switch Expansion Pack offering - most notably including The Legend of Zelda: Ocarina of Time.

How do you play Ocarina on the Switch?

Ocarina of Time Nintendo Switch Controls.
Move: LS..
Jump: Run toward ledge (automatically jumps).
Interact: A (talk, open doors, lift objects, etc.).
Roll: A (while running).
Z-Target: ZL..
Attack: B..
Jump Attack: A (while Z-Targeting enemy).
Use Accessory Items: RS→, RS↓, RS← (N64 C-buttons).

What version of Ocarina of Time is on Switch?

[Nintendo Switch Online - N64] Version 2.0.

Can I play Ocarina of Time offline on Switch?

In response to the question “Can NES – Nintendo Switch Online games be played offline?” on the FAQ, Nintendo's answer is: “Yes, these games can be played offline for up to 7 days as long as you have an active Nintendo Switch Online membership.”