Unreal engine c++ developer learn c++ and make video games

This course is authorized by and made in partnership with Unity Technologies. If you are interested in developing amazing, commercial quality games that are playable on a variety of platforms, then you’ve come to the right place. This Unity course is the only one of its kind that is approved by Unity Technologies on Udemy. What better way to learn how to develop games in Unity than with their authorized course?

The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.

Unreal engine c++ developer learn c++ and make video games
Unreal Engine C++ Developer: Learn C++ and Make Video Games

Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal

Information

Created by : Ben Tristem, Sam Pattuzzi, GameDev.tv Team

Rating: 4.6 out of 5 (56,280 ratings)

Student : 291,260

Last updated :Last updated 11/2021

Language : English

SubTitle : English, Italian, Polish, Portuguese, Spanish

Course Includes

  • 30-Day Money-Back Guarantee
  • 35 hours on-demand video
  • 12 articles
  • 7 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

What you’ll learn

  • C++, the games industry standard language.
  • How to use the Unreal Engine 4 Editor.
  • Git as a version control and backup system.
  • Object Oriented Programming and how to put it into practice.
  • Sound effects and audio to add depth to your games.
  • Game design principles.
  • Programming patterns and best practices.
  • Unreal’s Terrain Editor to create epic landscapes.
  • Artificial Intelligence behaviour programming for enemies.
  • Strong and transferable problem solving skills.
  • Modern game development technologies and techniques.
  • A fundamental understanding of computers.
  • Write code that is clean and to understand.
  • Unreal Gameplay Framework to make games easily.
  • Advanced vehicle physics.
  • Blackboard and Behaviour Tree for customizable AI.
  • Animation Blueprint for custom character animation.
  • C++ template programming to reduce repetition.
  • Vector maths for game play and physics calculations.

Course Content

7 sections • 230 lectures • 34h 57m 23s total length

  1. Introduction and Setup (10 lectures) (47:20)
    • Where To Find Lecture Resources (00:16)
    • Meet The GameDev.tv Community (05:58)
    • Compilers & VS Community (06:07)
    • Install Prerequisites On MacOS (05:35)
    • Build Unreal From Source (Linux) (13:56)
    • Antivirus Warnings (00:19)
    • Install Unreal Engine 4.22 (04:16)
    • Also Install Visual Studio Code (09:30)
    • Want to Focus on Blueprint? (00:04)
    • Section Wrap-up (01:19)
  2. Triple X – Write Pure C++ (19 lectures) (02:04:05)
    • Introducing Triple X & Gavin (01:42)
    • Triple X Game Design Doc (05:00)
    • The Structure Of C++ By Example (07:39)
    • Your First Program (07:42)
    • Saving Files (00:09)
    • A note about red underlines (00:48)
    • Hello, World! (08:53)
    • Variables (08:03)
    • const & Assigning Values (06:18)
    • Statements & Comments (05:27)
    • Triple X Mid-section Quiz (5 questions)
    • MSVC Compilation Warnings [Windows Only] (00:10)
    • Naming & Self Documenting Code (07:14)
    • Getting User Input (08:56)
    • Using if and else in C++ (07:50)
    • Functions (11:01)
    • Returning Data From Functions (08:33)
    • Triple X Mid-section Quiz (5 questions)
    • Function Parameters (08:54)
    • Comparing Values (08:09)
    • Generating Random Number Ranges (11:36)
    • Triple X End Of Section Quiz (3 questions)
  3. Bulls & Cows (56 lectures) (06:58:47)
    • Hi I’m Mike (01:16)
    • Introduction To Bull Cow Game (04:30)
    • Non-English characters (00:08)
    • Importing Bull Cow Game (08:25)
    • Terminal Actor: Non-English Characters Unsupported (00:06)
    • The Game Module X Could Not Be Loaded (01:12)
    • Helping Us Help You (04:54)
    • A Look Around Unreal (05:35)
    • Controlling The Viewport (04:01)
    • Editing Actors In Our Level (10:05)
    • Adding Actors To The Level (04:54)
    • Editing the Landscape (08:03)
    • Mid-section Quiz (4 questions)
    • Setting Up VS Code In Unreal (04:11)
    • VSCode Intellisense Fix (02:14)
    • Actors And Components (06:04)
    • Using The In Game Terminal (09:37)
    • Unreal’s Types – FString (03:46)
    • The TEXT Macro (03:11)
    • Mid-section Quiz (4 questions)
    • Bull Cow Basic Game Loop (04:42)
    • Accessing Player Input (02:53)
    • Coding The Basic Game Loop (08:58)
    • Member Variables (06:13)
    • Solving Slow Compile Times (04:27)
    • The Full Game Loop (05:16)
    • Pseudo Code (10:17)
    • Indentation (06:52)
    • Mid-section Quiz (3 questions)
    • Creating Our First Function (09:52)
    • Finding And Replacing In VS Code (08:06)
    • The C++ Dot Operator (05:39)
    • Formatting FStrings (17:43)
    • Booleans (17:49)
    • Pre vs Post Increment / Decrement (18:27)
    • Parameters And Arguments (08:51)
    • Early Returns (14:33)
    • Mid-section Quiz (5 questions)
    • Structure Of An FString (21:27)
    • Const Member Functions (06:17)
    • Looping In C++ (15:56)
    • Checking Characters Part 1 (09:01)
    • Checking Characters Part 2 (12:36)
    • TArray Of Hidden Words (08:13)
    • Loading Words At Runtime (01:13)
    • Advanced Cursor Usage In VSCode (05:33)
    • TArray Functions .Num() (06:14)
    • Logical Operators (06:41)
    • TArray Functions Adding And Removing (16:19)
    • Range-Based For Loop (05:33)
    • Mid-section Quiz (4 questions)
    • A Quick Look At Memory (05:35)
    • Introduction To References (13:59)
    • Random And The UE4 Docs (13:49)
    • Out Of The Frying Pan (03:41)
    • Loading Words With A Predicate (02:28)
    • Out Parameters (14:58)
    • Break Out Of A Loop (02:48)
    • Structs (11:13)
    • Bull Cow Extra Credit (01:33)
    • Bull Cow Wrap Up (00:48)
  4. Building Escape (46 lectures) (08:41:40)
    • Welcome To Building Escape (02:17)
    • Setting Up The Building Escape Project (05:51)
    • Pointer Primer (04:45)
    • Unreal’s Classes and Components (09:18)
    • Deleting A Class (03:53)
    • Mid-section Quiz (3 questions)
    • Logging To The Output Log (07:02)
    • Project Settings: Default Startup Level (02:04)
    • Accessing An Object’s Name (15:52)
    • Getting An Actor’s Transform (13:00)
    • Mid-section Quiz (3 questions)
    • Importing Custom Meshes (20:46)
    • Using BSP For Basic Building Blocks (22:54)
    • BSP Challenge (12:27)
    • Basic Lighting (09:16)
    • Mid-section Quiz (4 questions)
    • Transforming Material Textures (18:17)
    • Rotating An Actor With Code (16:14)
    • Object Collision (16:31)
    • Using Linear Interpolation (19:50)
    • Mid-section Quiz (4 questions)
    • Relative Vs Absolute (08:59)
    • Exposing Parameters To The Editor (04:49)
    • Assets Naming Conventions (07:42)
    • Framerate Independent Using DeltaTime (06:13)
    • Trigger Volumes (06:30)
    • Using Collision Volumes (10:56)
    • Mid-section Quiz (5 questions)
    • Protecting From A Null Pointer (08:37)
    • Getting The Player To Open The Door (07:31)
    • Getting The Door To Close (04:54)
    • Using GetTimeSeconds() (12:54)
    • Designer Friendly Components (07:58)
    • Grabbing System Overview (07:27)
    • Modifying The Default Pawn Actor (11:32)
    • Inherit Game Mode Blueprint (06:40)
    • Getting Player Viewpoint (14:07)
    • Using DrawDebugLine (15:14)
    • Line Tracing AKA Ray-Casting (12:35)
    • Mid-section Quiz (9 questions)
    • LineTraceSingleByObjectType() (13:40)
    • Using FindComponentByClass() (11:47)
    • Introducing Input Binding (13:23)
    • Accessors & Memory Layout (09:26)
    • Reducing Code in “Hot Loops” (20:29)
    • Using Physics Handles (16:20)
    • Refactoring Rules (18:03)
    • Iteration Through Valid Actors (21:58)
    • Pointer Protection Process? (11:46)
    • SFX & Audio Clips (19:01)
    • Building Escape Final Challenge (09:45)
    • Building Escape Wrap Up (01:07)
  5. Toon Tanks (v2) (43 lectures) (08:04:12)
    • Project Intro (06:52)
    • Pawn Class Creation (08:12)
    • Creating Components (10:53)
    • Forward Declarations & Capsule Component (12:12)
    • Forward Declaration & Constructing The Capsule (06:17)
    • Static Mesh Components (06:15)
    • Deriving Blueprint Classes (05:19)
    • Instance vs Default (08:37)
    • Editing Exposed Variables (14:56)
    • Exposing The Components (11:37)
    • Creating Child C++ Classes (12:07)
    • Possessing The Pawn (04:07)
    • Handling Input (14:04)
    • Local Offset (13:19)
    • Movement Speed (14:12)
    • Local Rotation (17:57)
    • Casting (11:16)
    • Using the Mouse Cursor (16:46)
    • Rotating The Turret (10:59)
    • The Tower Class (12:45)
    • Fire (08:34)
    • Timers (13:39)
    • The Projectile Class (05:58)
    • Spawning The Projectile (11:30)
    • Projectile Movement Component (08:47)
    • Hit Events (14:27)
    • Health Component (14:36)
    • Applying Damage (14:40)
    • The Game Mode Class (07:35)
    • Handling Pawn Death (20:48)
    • Custom Player Controller (11:20)
    • Starting The Game (10:19)
    • The Start Game Widget (12:07)
    • Countdown Timer (14:10)
    • Displaying Countdown Time (10:53)
    • Winning And Losing (14:12)
    • Game Over HUD (08:43)
    • Hit Particles (10:05)
    • Smoke Trail (06:36)
    • Death Particles (06:39)
    • Sounds (10:46)
    • Camera Shake (16:19)
    • Polish And Wrap-Up (12:47)
  6. Simple Shooter (54 lectures) (08:20:22)
    • Section Intro: Simple Shooter (02:02)
    • Project Setup (09:55)
    • Pawns vs Characters in C++ (12:33)
    • Character Movement Functions (18:11)
    • Controller Aiming (13:30)
    • Third Person Camera Spring Arm (08:57)
    • Skeletal Animations 101 (08:20)
    • Editing Collision Meshes (05:09)
    • Animation Blueprints 101 (13:16)
    • 2D Blend Spaces (10:39)
    • Connecting Animation To Gameplay (08:59)
    • Inverse Transforming Vectors (09:38)
    • Calculating Animation Speeds (11:54)
    • Gun Actors (11:34)
    • Spawning Actors At Runtime (06:37)
    • Attaching To Meshes Via Sockets (10:20)
    • Shooting Architecture (06:14)
    • Spawning Particle Effects (08:14)
    • Player View Point (10:52)
    • Line Tracing By Channel (12:40)
    • Impact Effects (04:37)
    • Dealing Damage To Actors (08:04)
    • Virtual Methods In C++ (10:15)
    • Overriding TakeDamage (09:06)
    • Blending Animations By Booleans (04:42)
    • Blueprint Pure Nodes (06:28)
    • Create and Setup an AI controller (03:59)
    • AI Aiming (06:13)
    • Nav Mesh And AI Movement (10:48)
    • Checking AI Line Of Sight (07:39)
    • BehaviorTrees And Blackboards (08:06)
    • Setting Blackboard Keys In C++ (05:54)
    • Behavior Tree Tasks And Sequences (08:24)
    • BT Decorators And Selectors (12:12)
    • Custom BTTasks In C++ (07:53)
    • Executing BTTasks (10:31)
    • BTTasks That Use The Pawn (10:48)
    • BTServices In C++ (15:05)
    • Ignoring Actors In Line Traces (06:04)
    • Ending The Game (10:16)
    • Setting Timers In C++ (10:10)
    • Displaying A Lose Screen (11:32)
    • Iterating Over Actors (10:25)
    • Calculating The Win Condition (12:20)
    • Refactoring PullTrigger (07:53)
    • Weapon Sound Effects (06:35)
    • Randomized Sound Cues (08:35)
    • Sound Spatialization (06:45)
    • Crosshairs and HUDs (07:42)
    • Health Bars (07:50)
    • AimOffsets (12:05)
    • Animation State Machines (10:03)
    • Complex State Machines (13:00)
    • Wrap-up And Challenges (08:49)
  7. Continuing Your GameDev Journey (2 lectures) (00:56)
    • Coupon For Original Course Content (00:32)
    • Bonus Lecture (00:23)

Requirements

  • 64-bit PC capable of running Unreal 4 (recommended).
  • Or a Mac running MacOS 10.14 Mojave or higher
  • About 15GB of free disc space.

Who this course is for

  • Competent and confident with using a computer.
  • Artists who want to bring their assets alive in a game engine.
  • Developers who want to re-skill across to coding.
  • Complete beginners who are willing to work hard.
  • Existing programmers who want to re-skill to game development.

Can you code C in Unreal Engine?

It is relatively easy to learn and has a large community of developers who can help you get started. Video games are created in a variety of programming languages, but Unreal Engine mainly uses C++. The library of Unreal Engine games is enormous, and there are many different languages you can to create games with it.

Do you need to code to make games with Unreal Engine?

Unreal Engine is used a lot in the gaming industry as it provides flexibility to work between different platforms. At the same time, thanks to the Blueprint Visual Scripting system, you can develop games without even writing a single line of code. However, more experienced developers generally prefer the C++ language.

Is Unreal Engine hard to code?

Developing in Unreal Engine 5 is simple for beginners. Using the Blueprints Visual Scripting system, you can create entire games without writing one line of code! Combined with an easy-to-use interface, you can quickly get a prototype up and running.

Is Unreal Engine good for game development?

The game was a critical success, and Epic Games began licensing the use of Unreal Engine to other developers, allowing them to design creations of their own using what quickly became known as one of the best tools for building life-like video games.